Experience System
← Back to WikiThe table shows experience points needed to move from level to level (up to level 400).
The formula is: New Level to the 4th power - Old Level to the 4th power.
Negs: Negs are a percentage of total experience. 1 Neg = 1% of total exp per Ishtar.
Lolly Lick: 1 lolly lick = 1/750 of a level with a min of 5 exp points. (values are rounded)
Lolly: 1 lolly = 8/750 = 1.066% of a level at level 10 or above (values are rounded)
Level Calculator & Quick Lookup
Experience Table
| From Level | To Level | Exp Points Needed | Total Exp | Points = 1 Neg | 1 Lolly Lick | 1 Lolly |
|---|---|---|---|---|---|---|
| 51 | 52 | 546,415 | 7,311,616 | 5,464.15 | 729 | 5,828 |
| 52 | 53 | 578,865 | 7,890,481 | 5,788.65 | 772 | 6,175 |
| 53 | 54 | 612,575 | 8,503,056 | 6,125.75 | 817 | 6,534 |
| 54 | 55 | 647,569 | 9,150,625 | 6,475.69 | 863 | 6,907 |
| 55 | 56 | 683,871 | 9,834,496 | 6,838.71 | 912 | 7,295 |
| 56 | 57 | 721,505 | 10,556,001 | 7,215.05 | 962 | 7,696 |
| 57 | 58 | 760,495 | 11,316,496 | 7,604.95 | 1,014 | 8,112 |
| 58 | 59 | 800,865 | 12,117,361 | 8,008.65 | 1,068 | 8,543 |
| 59 | 60 | 842,639 | 12,960,000 | 8,426.39 | 1,124 | 8,988 |
| 60 | 61 | 885,841 | 13,845,841 | 8,858.41 | 1,181 | 9,449 |
| 61 | 62 | 930,495 | 14,776,336 | 9,304.95 | 1,241 | 9,925 |
| 62 | 63 | 976,625 | 15,752,961 | 9,766.25 | 1,302 | 10,417 |
| 63 | 64 | 1,024,255 | 16,777,216 | 10,242.55 | 1,366 | 10,925 |
| 64 | 65 | 1,073,409 | 17,850,625 | 10,734.09 | 1,431 | 11,450 |
| 65 | 66 | 1,124,111 | 18,974,736 | 11,241.11 | 1,499 | 11,991 |
| 66 | 67 | 1,176,385 | 20,151,121 | 11,763.85 | 1,569 | 12,548 |
| 67 | 68 | 1,230,255 | 21,381,376 | 12,302.55 | 1,640 | 13,123 |
| 68 | 69 | 1,285,745 | 22,667,121 | 12,857.45 | 1,714 | 13,715 |
| 69 | 70 | 1,342,879 | 24,010,000 | 13,428.79 | 1,791 | 14,324 |
| 70 | 71 | 1,401,681 | 25,411,681 | 14,016.81 | 1,869 | 14,951 |
| 71 | 72 | 1,462,175 | 26,873,856 | 14,621.75 | 1,950 | 15,597 |
| 72 | 73 | 1,524,385 | 28,398,241 | 15,243.85 | 2,033 | 16,260 |
| 73 | 74 | 1,588,335 | 29,986,576 | 15,883.35 | 2,118 | 16,942 |
| 74 | 75 | 1,654,049 | 31,640,625 | 16,540.49 | 2,205 | 17,643 |
| 75 | 76 | 1,721,551 | 33,362,176 | 17,215.51 | 2,295 | 18,363 |
| 76 | 77 | 1,790,865 | 35,153,041 | 17,908.65 | 2,388 | 19,103 |
| 77 | 78 | 1,862,015 | 37,015,056 | 18,620.15 | 2,483 | 19,861 |
| 78 | 79 | 1,935,025 | 38,950,081 | 19,350.25 | 2,580 | 20,640 |
| 79 | 80 | 2,009,919 | 40,960,000 | 20,099.19 | 2,680 | 21,439 |
| 80 | 81 | 2,086,721 | 43,046,721 | 20,867.21 | 2,782 | 22,258 |
| 81 | 82 | 2,165,455 | 45,212,176 | 21,654.55 | 2,887 | 23,098 |
| 82 | 83 | 2,246,145 | 47,458,321 | 22,461.45 | 2,995 | 23,959 |
| 83 | 84 | 2,328,815 | 49,787,136 | 23,288.15 | 3,105 | 24,841 |
| 84 | 85 | 2,413,489 | 52,200,625 | 24,134.89 | 3,218 | 25,744 |
| 85 | 86 | 2,500,191 | 54,700,816 | 25,001.91 | 3,334 | 26,669 |
| 86 | 87 | 2,588,945 | 57,289,761 | 25,889.45 | 3,452 | 27,615 |
| 87 | 88 | 2,679,775 | 59,969,536 | 26,797.75 | 3,573 | 28,584 |
| 88 | 89 | 2,772,705 | 62,742,241 | 27,727.05 | 3,697 | 29,576 |
| 89 | 90 | 2,867,759 | 65,610,000 | 28,677.59 | 3,824 | 30,589 |
| 90 | 91 | 2,964,961 | 68,574,961 | 29,649.61 | 3,953 | 31,626 |
| 91 | 92 | 3,064,335 | 71,639,296 | 30,643.35 | 4,086 | 32,686 |
| 92 | 93 | 3,165,905 | 74,805,201 | 31,659.05 | 4,221 | 33,770 |
| 93 | 94 | 3,269,695 | 78,074,896 | 32,696.95 | 4,360 | 34,877 |
| 94 | 95 | 3,375,729 | 81,450,625 | 33,757.29 | 4,501 | 36,008 |
| 95 | 96 | 3,484,031 | 84,934,656 | 34,840.31 | 4,645 | 37,163 |
| 96 | 97 | 3,594,625 | 88,529,281 | 35,946.25 | 4,793 | 38,343 |
| 97 | 98 | 3,707,535 | 92,236,816 | 37,075.35 | 4,943 | 39,547 |
| 98 | 99 | 3,822,785 | 96,059,601 | 38,227.85 | 5,097 | 40,776 |
| 99 | 100 | 3,940,399 | 100,000,000 | 39,403.99 | 5,254 | 42,031 |
| 100 | 101 | 4,060,401 | 104,060,401 | 40,604.01 | 5,414 | 43,311 |
Understanding the Experience System
Experience in Astonia 3 Invicta follows a power-of-4 formula, meaning that each level requires significantly more experience than the previous one. This creates an exponential growth curve where higher levels become progressively more difficult to achieve.
Negatives (Negs): When you die, you lose experience equal to 1% of your total experience per negative. This means higher level characters lose more experience when they die, making death more costly at higher levels.
Lollies: Lollies are consumable items that grant experience. A single lolly lick gives 1/750 of a level (minimum 5 exp), while a full lolly gives 8/750 of a level (approximately 1.066%) for characters level 10 and above.