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Experience System

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The table shows experience points needed to move from level to level (up to level 400).

The formula is: New Level to the 4th power - Old Level to the 4th power.

Negs: Negs are a percentage of total experience. 1 Neg = 1% of total exp per Ishtar.

Lolly Lick: 1 lolly lick = 1/750 of a level with a min of 5 exp points. (values are rounded)

Lolly: 1 lolly = 8/750 = 1.066% of a level at level 10 or above (values are rounded)

Level Calculator & Quick Lookup

Experience Table

Showing levels 351-400 of 400
From Level To Level Exp Points Needed Total Exp Points = 1 Neg 1 Lolly Lick 1 Lolly
351 352 173,714,815 15,352,201,216 1,737,148.15 231,620 1,852,958
352 353 175,201,665 15,527,402,881 1,752,016.65 233,602 1,868,818
353 354 176,696,975 15,704,099,856 1,766,969.75 235,596 1,884,768
354 355 178,200,769 15,882,300,625 1,782,007.69 237,601 1,900,808
355 356 179,713,071 16,062,013,696 1,797,130.71 239,617 1,916,939
356 357 181,233,905 16,243,247,601 1,812,339.05 241,645 1,933,162
357 358 182,763,295 16,426,010,896 1,827,632.95 243,684 1,949,475
358 359 184,301,265 16,610,312,161 1,843,012.65 245,735 1,965,880
359 360 185,847,839 16,796,160,000 1,858,478.39 247,797 1,982,377
360 361 187,403,041 16,983,563,041 1,874,030.41 249,871 1,998,966
361 362 188,966,895 17,172,529,936 1,889,668.95 251,956 2,015,647
362 363 190,539,425 17,363,069,361 1,905,394.25 254,053 2,032,421
363 364 192,120,655 17,555,190,016 1,921,206.55 256,161 2,049,287
364 365 193,710,609 17,748,900,625 1,937,106.09 258,281 2,066,246
365 366 195,309,311 17,944,209,936 1,953,093.11 260,412 2,083,299
366 367 196,916,785 18,141,126,721 1,969,167.85 262,556 2,100,446
367 368 198,533,055 18,339,659,776 1,985,330.55 264,711 2,117,686
368 369 200,158,145 18,539,817,921 2,001,581.45 266,878 2,135,020
369 370 201,792,079 18,741,610,000 2,017,920.79 269,056 2,152,449
370 371 203,434,881 18,945,044,881 2,034,348.81 271,247 2,169,972
371 372 205,086,575 19,150,131,456 2,050,865.75 273,449 2,187,590
372 373 206,747,185 19,356,878,641 2,067,471.85 275,663 2,205,303
373 374 208,416,735 19,565,295,376 2,084,167.35 277,889 2,223,112
374 375 210,095,249 19,775,390,625 2,100,952.49 280,127 2,241,016
375 376 211,782,751 19,987,173,376 2,117,827.51 282,377 2,259,016
376 377 213,479,265 20,200,652,641 2,134,792.65 284,639 2,277,112
377 378 215,184,815 20,415,837,456 2,151,848.15 286,913 2,295,305
378 379 216,899,425 20,632,736,881 2,168,994.25 289,199 2,313,594
379 380 218,623,119 20,851,360,000 2,186,231.19 291,497 2,331,980
380 381 220,355,921 21,071,715,921 2,203,559.21 293,808 2,350,463
381 382 222,097,855 21,293,813,776 2,220,978.55 296,130 2,369,044
382 383 223,848,945 21,517,662,721 2,238,489.45 298,465 2,387,722
383 384 225,609,215 21,743,271,936 2,256,092.15 300,812 2,406,498
384 385 227,378,689 21,970,650,625 2,273,786.89 303,172 2,425,373
385 386 229,157,391 22,199,808,016 2,291,573.91 305,543 2,444,346
386 387 230,945,345 22,430,753,361 2,309,453.45 307,927 2,463,417
387 388 232,742,575 22,663,495,936 2,327,425.75 310,323 2,482,587
388 389 234,549,105 22,898,045,041 2,345,491.05 312,732 2,501,857
389 390 236,364,959 23,134,410,000 2,363,649.59 315,153 2,521,226
390 391 238,190,161 23,372,600,161 2,381,901.61 317,587 2,540,695
391 392 240,024,735 23,612,624,896 2,400,247.35 320,033 2,560,264
392 393 241,868,705 23,854,493,601 2,418,687.05 322,492 2,579,933
393 394 243,722,095 24,098,215,696 2,437,220.95 324,963 2,599,702
394 395 245,584,929 24,343,800,625 2,455,849.29 327,447 2,619,573
395 396 247,457,231 24,591,257,856 2,474,572.31 329,943 2,639,544
396 397 249,339,025 24,840,596,881 2,493,390.25 332,452 2,659,616
397 398 251,230,335 25,091,827,216 2,512,303.35 334,974 2,679,790
398 399 253,131,185 25,344,958,401 2,531,311.85 337,508 2,700,066
399 400 255,041,599 25,600,000,000 2,550,415.99 340,055 2,720,444
400 401 256,961,601 25,856,961,601 2,569,616.01 342,615 2,740,924
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Understanding the Experience System

Experience in Astonia 3 Invicta follows a power-of-4 formula, meaning that each level requires significantly more experience than the previous one. This creates an exponential growth curve where higher levels become progressively more difficult to achieve.

Negatives (Negs): When you die, you lose experience equal to 1% of your total experience per negative. This means higher level characters lose more experience when they die, making death more costly at higher levels.

Lollies: Lollies are consumable items that grant experience. A single lolly lick gives 1/750 of a level (minimum 5 exp), while a full lolly gives 8/750 of a level (approximately 1.066%) for characters level 10 and above.