Professions
← Back to WikiGuide to professions and their benefits.
The Profession System
Beyond the standard skill tree, characters may study professions. Profession Points (PPS) are earned by raising the Profession skill, unlocked at level 20 and priced the same as Hitpoints. Non-Arch classes can raise Profession to 50, while Arches can take it to 100.
Spend PPS by apprenticing with the appropriate teacher to either learn a new profession or advance one you already practice. Each lesson requires gold, so bring cash—Aston’s banks do not issue student loans.
Aston University Subjects
| Profession | Base Cost | Max PPS | Benefits |
|---|---|---|---|
| Athlete | 6 PPS | 30 | Speed bonus equal to 3× Speed skill; fast-mode endurance cost reduced up to 66%. |
| Alchemist | 10 PPS | 50 |
10 PPSFull moon pots anytime
20 PPSEquinox pots @ full moon, +4
30 PPSSolstice pots @ full moon, +8
40 PPSEquinox pots anytime, +12
50 PPSSolstice pots anytime, +16
|
| Miner | 4 PPS | 20 | +10% silver/gold per PPS found, endurance cost reduced by PPS × 4%. Frequency unchanged. |
| Assassin | 10 PPS | 50 | +1 attack per PPS when flanking; backstab on idle enemies grants +3 attack and +5 damage per PPS. |
| Thief | 6 PPS | 30 | +2 Stealth per PPS, remain invisible adjacent to others while idle/walking. PK thieves can steal from PK targets within level limits. |
| Master of Light | 6 PPS | 30 | +0.5 to all bases from 06:00–18:00; cannot learn Master of Dark. At 30 PPS gains Holy Vision (see undead in darkness). |
| Master of Dark | 6 PPS | 30 | +0.5 to all bases from 18:00–06:00; cannot learn Master of Light. At 30 PPS gains Infravision (see living in darkness). |
| Trader | 4 PPS | 20 | Improved buy/sell prices at shops. |
| Mercenary | 4 PPS | 20 | Earn PPS × 2% more military points per mission and receive mission pay. |
| Clan Master | 6 PPS | 30 | +PPS to all bases within clan catacombs and spawners. |
| Herbalist | 10 PPS | 30 |
10 PPSHarvest every 12h
20 PPSCooldown reduces to 8h
30 PPSCooldown reduces to 4h
|