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The 4 Attributes

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The Base Attributes

Wisdom, Intuition, Agility, Strength

These four attributes are used to calculate bonuses for all other skills. Each Skill or Spell is based on three of the attributes. The actual calculation involves adding the 3 attribute mods together and dividing by 5.

Formula: Skill/Spell base + (Attr1+Attr2+Attr3)/5 + Magical Modifier

Magical modifiers (Magic + items and Potions) can only add up to Skill/spell Base /2, any extra is ignored.

Profession bonuses are added to the Base Attributes and the resulting increases affects all other skills / spells.

The Mage

Skill/Spell Attribute 1 Attribute 2 Attribute 3
SpeedAgilAgilStr
DaggerAgilIntStr
Hand 2 HandAgilStrStr
StaffAgilIntStr
BlessWisIntInt
HealWisIntInt
FreezeWisIntInt
Magic ShieldWisIntInt
LightningWisIntInt
FireWisIntInt
BarteringWisIntInt
PerceptionWisIntInt
StealthAgilAgilInt
MeditateWisWisWis
ImmunityWisIntStr
Duration (Arch Mage Only)WisIntStr

The Warrior

Skill/Spell Attribute 1 Attribute 2 Attribute 3
SpeedAgilAgilStr
DaggerAgilIntStr
Hand 2 HandAgilStrStr
SwordAgilIntStr
2 HandedAgilStrStr
AttackAgilIntStr
ParryAgilIntStr
WarcryAgilIntStr
TacticsAgilIntStr
Surround HitAgilIntStr
Speed SkillAgilIntStr
BarteringWisIntInt
PerceptionWisIntInt
StealthAgilAgilInt
RegenerateStrStrStr
ImmunityWisIntStr
Rage (Arch Warrior Only)StrStrInt

Notes

  • Master Dark Warrior/Light Warrior gets a 15 point increase to Base Attributes which translates into a (15+15+15)/5 = 9 point increase in skills / spells.
  • Master Clan Warrior gets a 30 point increase to Base Attributes which translates into a (30+30+30)/5 = 18 point increase in skills / spells while in clan areas.
  • Clan Warrior and Light Warrior/Dark Warrior will stack for an overall 27 point increase in skills / spells.